I've always been a little out-there in je-ne-sais-quoi-land when it comes to what I wear on my feet. I think it's probably because, in the military, I had very little footwear options.
For about five years in the mid-1980s I wore grey puffy moon-boots. In the 1990s I had a pair of deckshoes, made by Timberland, with a foot-hugging gripping padded insert (which they discontinued). It seems when I find something I absolutely love it's a sure-bet guarantee there're very few other people on the planet who think the same way. In the early 2000s I found a pair of leather clogs with a squshy leather insole made by a company in Israel that fit perfectly...so I bought three pairs; one a little larger for when I might need to wear socks.
Recently, I purchased my first pair of Vibram FiveFingers leather toe-shoes. It's like walking barefoot only with traction and protection. Hiking, disc golfing, no matter where...they are more comfortable than any other summer shoe I've ever worn. I feel as if I'm wearing a thin glove on my feet. I love them.
Which means they are just too weird and will only be available on ebay soon. So. I'll have to get a few pair in different colors and one a size bigger for socks. Yea...these socks.
Decoration Day
Please take this moment to think about those who's lives ended while they were wearing a uniform. It doesn't matter if you believe the conflict they were a part of was justified...or even if they did.It doesn't matter if they were defending the North or the South (Korea, Vietnam, the US...it's always north and south); or if they were searching-for or not-hiding weapons of mass destruction; or if they were the victorious or the massacred (at the Little Big Horn, Twin Towers, or Pearl Harbor). All that matters is they died serving their respective countries or belief-systems, following their orders and protecting others.
LA NOIRE - Review (☆☆☆☆☆)
After I was about 24-hours deep into L.A. Noire the 17-year-old son of my fiancรฉe (who'd not yet played) asked, "Do you find your former experience as a cop helps?"
"No." I said, keeping the hop-headed juvenile delinquent in my peripheral vision while still focusing on the baby booming post-war city of angels (where none are depicted). "In fact, I find the opposite to be true."
If you're a fan of any or all of the games made by Rockstar, you'll like this one and will be in familiar territory. Here, instead of being a gangster (like in all the GTA's) or an outlaw (Red Dead Redemption) you're a good cop in a world of corruption. Just like previous Rockstar's, you still drive any and every vehicle—but in 1947 L.A. you ask politely or 'emergency commandeer' them—but, different from previous games, you must drive carefully; hitting citizens or damaging property ruins your score.
The map of Los Angeles is huge and there are more puzzles than ever before. Players must find 50 golden film reels (hard—I've only found 2); discover and photograph all the 1947 landmarks; drive 95 different cars (not too hard—I've already found 83); and solve a few dozen crimes by locating evidence and interviewing people.
Here's where being a former cop is a detriment: You choose from truth, doubt, or lie after they answer every interview question. No going back. No do-overs. No interrogations. No repeating yourself. And, if you don't have hard, tangible, evidence in-hand you can't accuse them of lying. But...just like in real life...everyone rarely tells the truth. So far, I'm the worst at determining who's telling the truth and who to doubt (there's a built-in work-around using "intuition points," but I've not resorted to that quasi-cheat—obviously, my downfall).
All the missions in the game could probably reach 'case closed' status in less than 25 total-hours. However, with all the side missions, puzzles, and the occasional case do-over (because your outcome changes depending on the quantity of evidence you compile, confessions you obtain, and collateral damage you avoid) I believe the game will/could take a minimum of 75-100 hours before boredom sets in.
Although I think LA NOIRE deserves my highest rating, it's not for children. Not because it's rife with the stereotypical misogyny, racism, and hyper-nationalism often depicted in films and TV, which show us post-WWII America through a dark and gritty lens, (e.g. Dragnet, The Killers, The Two Jakes) nor because it contains violence, nudity, and profanity (albeit that's not a bad reason) but because it requires an adult's reasoning and sensibility. If you're old enough to enjoy a black-and-white police procedural you'll understand and appreciate this game.
"No." I said, keeping the hop-headed juvenile delinquent in my peripheral vision while still focusing on the baby booming post-war city of angels (where none are depicted). "In fact, I find the opposite to be true."
If you're a fan of any or all of the games made by Rockstar, you'll like this one and will be in familiar territory. Here, instead of being a gangster (like in all the GTA's) or an outlaw (Red Dead Redemption) you're a good cop in a world of corruption. Just like previous Rockstar's, you still drive any and every vehicle—but in 1947 L.A. you ask politely or 'emergency commandeer' them—but, different from previous games, you must drive carefully; hitting citizens or damaging property ruins your score.
The map of Los Angeles is huge and there are more puzzles than ever before. Players must find 50 golden film reels (hard—I've only found 2); discover and photograph all the 1947 landmarks; drive 95 different cars (not too hard—I've already found 83); and solve a few dozen crimes by locating evidence and interviewing people.
Here's where being a former cop is a detriment: You choose from truth, doubt, or lie after they answer every interview question. No going back. No do-overs. No interrogations. No repeating yourself. And, if you don't have hard, tangible, evidence in-hand you can't accuse them of lying. But...just like in real life...everyone rarely tells the truth. So far, I'm the worst at determining who's telling the truth and who to doubt (there's a built-in work-around using "intuition points," but I've not resorted to that quasi-cheat—obviously, my downfall).
All the missions in the game could probably reach 'case closed' status in less than 25 total-hours. However, with all the side missions, puzzles, and the occasional case do-over (because your outcome changes depending on the quantity of evidence you compile, confessions you obtain, and collateral damage you avoid) I believe the game will/could take a minimum of 75-100 hours before boredom sets in.
Although I think LA NOIRE deserves my highest rating, it's not for children. Not because it's rife with the stereotypical misogyny, racism, and hyper-nationalism often depicted in films and TV, which show us post-WWII America through a dark and gritty lens, (e.g. Dragnet, The Killers, The Two Jakes) nor because it contains violence, nudity, and profanity (albeit that's not a bad reason) but because it requires an adult's reasoning and sensibility. If you're old enough to enjoy a black-and-white police procedural you'll understand and appreciate this game.
Sour Beer
A first.
I enjoy each and every "first" (as one should at my age).
Today it was sour beer.
It has sip-ability. It's not a drink one can consume in quantity or at speed. Think: SweeTarts or Sour Patch candy in a dark beer.
World Bellydance Day Flashmob
Portland's Pioneer Courthouse Square, 14 May 2001. World Belly Dance Day. Belly dance flashmob (choreographed, directed and produced by my fiancรฉe).
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