Course Curriculum: Trifecta/Try-perfect/Tripe feck't (Go On, Part 3)

 
        There are no requirements as-to order.  Review Part 2 of the Go On curriculum; or, start Part 1 of the course; or choose to keep wading deeper from this point.  (Forewarning:  the bottom slopes-away quickly and the current sweeps—be prepared to climb out at some point further-along the bank if you aren't experienced.)
 
        This introduces the order and appropriate usage of the basic three Go-On-ing elements:  Brain chemistry [Λ lambda in Greek]; Audio choreography [໑ one in Khmer]; and Visual connectivity [ᛁ isaz in Runic].
 
         For someone to experience the artwork (for the first or-the-umpteenth time) they must understand that every 'medium of recognition-perception' is a feedback loop—located approximately at the midpoint beneath their dark lenses and betwixt their padded headphones.  While eyes, ears, noses, tongues, and fingertips have all grown accustomed to radar-antenna duty—scanning distant horizons for threats, foods, and mates—brain programming has "manned" the war-room, logistics-center, and marketing department.
 
        Brains require an incentive to turn attention away from war-room/logistics/marketing.  To focus (successfully) inward, brains need assurances that the radar-antenna will only temporarily be placed in stand-by mode.  And.  White&Grey both want an excuse to take it easy and not work so hard; the Matter couple is all-about economical utilization of resources.  Require/Need/Want.
 
        As outlined in Pallet/Pallet/Palette on the Third Test Page, after swallowing 30mg of CBD and 30mg of D8 with caffeine, vitamins, and minerals (Λ)—get comfortable somewhere secure-able and non-disturb-able, for a minimum of four hours.  Close your eyes and listen to the 'aural-preface' of this choreography (໑).  The first hour-or-two is not geared towards visual connectivity (ᛁ).
 
 
 
 
 

         At this point, you should begin to engage all-three basic Go On elements:  brain, eyes (ᛁ), and ears.



        At some point (now is always the best time to choose to . . .) begin to listen to a 21-song-loop you have designed for yourself, based on your level of awareness and personal-preponderances.

        Of course this requires headphones; it could not be Go On-ing without headphones going on.

        If you have not yet attained sufficient ccc-level (composer/choreographer/chemist) it is encouraged to attempt to last-thru the entirety of the two-hour Version 1.4 of Go On artwork experience.

        Let your you relax [it is only four hours] the world, from your POV, is safe [it will resume sooner than you will soon want it to] this experience is a necessary (am I the only one who spells it with an un-necessiary I?) respite from the weight of the decades . . . to come . . . before . . . explore . . .  

        These visuals are merely safe, experimental, place-holders.  Your imagination is yours to do with as you desire.

        Optional-additional equipment:  KASINA-brand of light-therapy and media-storage device; virtual reality headset; notebook / 3x5 cards & pen; et cetera.

        Classroom-students:  Your homework assignment is to describe (in any means you prefer) what connections-new-to-you were strongly stamped into your memory from the third-act [between songs 14 and 21] and how your note-taking was involved or avoided.

        Extra-credit:  Incorporate something from this "brain hack" art-tickle into your 3rd-Act connection description:



 

Now, take a short break from Go On-ing:

ccc in 2-D

laugh instead of just giggle

an old story that smacks (hard)

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